| I |
The Interactive
Digital Media Industry Enters a Growth Mode |
| II |
The Japanese
Market Expected to Lead to Greater Internet Access by Means Other
Than Personal Computers |
|
1 |
The Role of a Diverse
Infrastructure in Creating an Interactive Digital Media Industry |
|
2 |
Mobile Phones and
Video Game Consoles to Act as Drivers |
|
3 |
The Effect of Fixed-Rate
Broadband Internet Access on Internet Usage Patterns |
|
4 |
Digital BS Set to
Become the Key Type of Broadcasting Infrastructure |
|
5 |
The Importance of
User-Friendliness and Brand Image |
| III |
Customer
Management the Key to Interactive Digital Media |
|
1 |
An Eight-Layer Interactive
Digital Media Industry |
|
2 |
Vertical Cooperation
Between Different Industries |
|
3 |
The Limitations of
Hardware and the Communications Infrastructure |
|
4 |
Considerable Development
Potential of Aggregators, Portals and Back-Office Functions |
|
5 |
The Importance of
the Customer Management Function |
| IV |
The Dominance
of Vertical Integration |
|
1 |
Japan at the First
Stage of Vertical Integration |
|
2 |
The United States
at the Start of the Second Stage |
| V |
Customer
Management Holds the Key to the Future |